Players select which type of shot they will play, with more difficult shots requiring a higher roll to succeed. When returning a shot, players must beat the difficulty threshold for their opponent's shot added to the shot they have selected.
Shots |
Difficulty threshold |
Straight |
3 |
Topspin |
5 |
Slice |
8 |
Dropshot |
10 |
When serving, the server can decide how risky to play their serve (i.e. how fast/close to the net). As such they can determine any skill threshold between 5 and 10. Service alternates between games as for normal tennis or for a single game service alternates between shots. Unlike regular tennis, players are not given a second serve.
Standard Tennis scoring applies with 40-40 leading to Deuce, advantage etc.
Advanced Rules
Racket Damage
Rackets have a point of damage added if a player rolls a 5 or less. If a critical failure is rolled (i.e. 1) then two points of damage are added. After three points of damage a racket breaks and that player loses the point. A new racket is then given to the player and the game continues.
Power Points
Any roll above 15 gives the player a point of power. A critical success (i.e. 20) gives the player two points of power. Power can be spent to either reduce the threshold of your return by 5 (Calm in the Storm) or increase the threshold of opponents return by 5 (Press the Advantage). Reducing the threshold can be used even if the threshold has been raised by the use of power. Increasing the threshold is capped at 20. i.e. a natural 20 will still always return a shot. Power is gained even if the player doesn’t return the shot. I.e. rolls a 16 against an 18